Company of heroes ai mod1/3/2024 Unlike the Soviets, the USF has more variety in their units depending on the Commander in charge. Expect heavier pressure earlier than the Soviets, but on average less armor to deal with. They also have a robust officer core that lead from the front buffing all nearby troops, eliminating them will go a long way in reducing their staying power. The AI will now spend more gold to build armies, to build their commanderies and in diplomacy.The United States Army focuses on a heavy infantry core of elite riflemen on par with their German counterparts. Budget allocation for all the different faction leader personalities has been adjusted. The personalities of each faction leader are still unchanged, but you can expect the behaviour of minor AI factions being similar to major factions in terms of their ambitions to become emperor. All factions will now be more aggressive and will behave as if they are a major faction. There are some minor adjustments for certain historically major factions to make sure they still remain relevant. These changes do not affect personalities. Now even minor factions have the chance to become strong, which will make your campaigns more interesting and dynamic. As a result, campaigns will not be boring anymore with the same factions stomping the map every time. What that means effectively is that when you load a new campaign (which is when the dice rolls in the code to decide the relative strength of all factions) you can now expect more randomness. The potential strength of each faction will now be higher than vanilla but more random. technologies, positions in the court etc) have been removed. All other sources that used to increase army (e.g. The only way to increase the max number of armies is now faction rank. Scaling boost to max armies for both AI and player based on faction rank (6 max armies at rank 1, 8 at rank 2, 10 at rank 3, 12 at rank 4 and 15 at rank 5). The higher the faction rank, the higher the income boost modifier. Scaling boost to income from commanderies based on faction rank. Faster ability recharge for generals in battle (romance only) Slightly increased campaign movement range
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